Creative and arts

Freelance 3D Character Modeler – Unity Aging Pipeline

Twine

New Zealand10 days ago
ContractMid level

What the role involves

  • Improving character setups
  • Creating human models
  • Maintaining system compatibility

What they ask for

3D character modeling and rigging experience for Unity projects; character customization and animation pipeline knowledge; realistic human modeling and progressive aging familiarity; proficiency in relevant 3D software and Unity integration; relevant portfolio; availability for an initial assessment

About the job

Join an independent life simulation game project focused on developing a robust character modeling and rigging pipeline in Unity. The role centers on enhancing the animation compatibility of customized characters and creating a suite of human models that age progressively from infancy to adulthood. The visual direction emphasizes grounded, everyday people with diverse facial features and body proportions, ensuring each character maintains a recognizable identity as they grow. Compatibility with an existing Character Customizer system is essential, and collaboration with other specialists is encouraged. The project values a practical, staged approach and seeks candidates who can contribute to modeling, rigging, or both, with flexibility for remote work.

Deliverables

  • Review and improve the current character setup for better animation compatibility, focusing on hand/finger poses, grips, deformation, and object interaction.
  • Plan and create human character models representing various life stages, ensuring seamless progressive aging and consistent identity.
  • Maintain compatibility with the Character Customizer system throughout the modeling and rigging process.
  • Provide a small, representative assessment or test as an initial deliverable before expanding the project scope.
  • Collaborate with other specialists as needed to ensure a reliable and efficient pipeline.

Requirements

  • Proven experience in 3D character modeling and rigging for Unity-based projects.
  • Strong understanding of character customization systems and animation pipelines.
  • Ability to create realistic, diverse human models with attention to anatomical accuracy and expressive features.
  • Familiarity with progressive aging techniques in character modeling.
  • Proficiency in relevant 3D software (e.g., Blender, Maya) and Unity integration.
  • Excellent communication skills and ability to work collaboratively in a remote indie project environment.
  • Availability for an initial assessment/test and flexibility for staged project development.
  • Portfolio showcasing relevant Unity character work, including examples of modeling, rigging, or both.

About Twine

Twine is a leading freelance marketplace connecting top freelancers, consultants, and contractors with companies needing creative and tech expertise. Trusted by Fortune 500 companies and innovative startups alike, Twine enables companies to scale their teams globally.

Our Mission

Twine's mission is to empower creators and businesses to thrive in an AI-driven, freelance-first world.

Applying for this job

What to show on your CV

  • It names Unity, Character Customizer, Blender and Maya. Use the same words on your CV for the ones you've used, so a search finds them.
  • For the work it describes, like "Improving character setups", give an example from your own experience, with a result you can talk about at an interview.

Our guides to the New Zealand CV format, cover letters and interview questions cover the rest.

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